Here is the 3rd artwork from our ongoing cinematic project based on the universe of The Last of Us Part II. Following our previous look at the safehouses and toolbenches, this piece captures a heavy, story-driven close-up under realistic lighting, moving deeper into our custom scene.
Everything was built, sculpted, and laid out in Blender, textured in Substance Painter, and rendered using Cycles at vertical 4K resolution. Post-processing done in Photoshop.
3D Art by Pavel Sushchenko
Mentorship & Feedback by Olga Andrianova (Head of 3D)
This is just the beginning of our journey. We are already rendering the next par